3D CRATE PUZZLE GAME
Lucas & Thomas Little Workers
A warm 3D crate-puzzle game where Lucas and Thomas build parks, help each other, and explore their seaside town.
Build a city, one puzzle at a time.
Push crates onto their marked spaces. Every solved puzzle completes a park, with another corner of town ready to explore.
Play together
Two players connect on the same Wi-Fi, using any mix of Android, iPhone, iPad, Windows PC, and Fire tablet.
Brother's help
Undo lets the other brother take back pushes or rewind a crate from a dead end.
Choose your challenge
Six levels range from First steps for age 3 to Professor, with 12x12 boards and 10 crates.
A town to look around in.
Between puzzles, the city keeps moving. Watch the streets, the water, the mountains, and the changing sky.
A city with its own rhythm.
Buses and cyclists pass by. Dogs, cats, raccoons, squirrels, birds, and street musicians fill the streets. Switch to first-person view and look around.
Puzzles in the middle of town.
The brothers work side by side among streets and parks. Small story cards mark moments they share.
A closer view of the work.
Step inside the puzzle and push each crate up close. A small map of the board stays in the corner while the town carries on ahead.
A puzzle at tablet size.
Hold the tablet upright and the whole puzzle fits on screen. Touch arrows sit beside the board while a bus and people pass the square.
Sunset over the bay.
A Hawaiian-style sunset settles over the water and town. At the horizon, a green flash appears.
Under the Milky Way.
With the clock set to real time, the stars and Milky Way sit over San Francisco in their real positions.
Daybreak over the bridge.
The day begins over the towers and red bridge, then morning light reaches the town.
Pink peaks in morning light.
Morning light turns the mountain peaks pink above the town.
Two brothers. One town.
Play as Lucas or Thomas. Earn stars and badges, rise from Intern to Chief Engineer, and collect work outfits along the way.






Story illustrations from the game
Made by a father and son.
It began when Lucas got a camera with a crate-pushing puzzle game. He loved it, but one wrong move could erase seven or eight levels of progress. There was no Undo. His dad, Slava, made a game where a mistake is one step back.
Lucas joined in. Together they built a town from places their family had lived and traveled. The very first version of this game is still included as a playable extra.

